Vassal Factions, Power Decay, Power Tweaks, Bug Fixes & More
Changes in Medieval Factions v3.5
Additions
added a config option to make the max power level of a faction X times greater than normal
added a config option to limit the number of officers to 1 + (1 per X members)
added a config option to make the max power level of a faction officer X times greater than normal
added a config option for enabling/disabling power decay
added a config option for how often power decays once it begins
added a config option for how much power decays once it begins
added a config option for how long a player has to be offline until power decay begins
added a config option to set a limit on faction name length
factions can now have vassals
factions can now have a liege
Fixes
fixed officer promotion alert for players who get promoted being red instead of green
fixed players being able to promote a player in their faction multiple times
fixed locked object coordinates bleeding over into different worlds
fixed players not getting removed from officer list when leaving a faction
fixed config settings not saving after being changed in-game with the config command
land claims no longer bleed into the nether by coordinates
Tweaks
war declarations and peace agreements are now broadcasted to all online players
players are now informed how much their power increases during the scheduled increase
the /f power command output now shows max power level in addition to power level
decreased the spacing between fields in the info command output
players are now alerted upon login if their faction is exceeding their demesne limit
old config options now get deleted
the following blocks are now lockable: warped and crimson doors, all types of fence gates, all types of trapdoors, furnaces, anvils and barrels
players in other factions can now access locked blocks if they are given access no matter what territory it is in
cleaned up code and created a config subsystem
made factions unable to declare war on vassals unless they have the same liege (basically war can only be declared on independent factions now in most cases)