Added Team-chat. During the MCManHunt-game you can now communicate with your team, and exchange coordinates, without the other team listening in!
Added /sayglobal [message], to allow players in a ManHunt-game to communicate with players outside of that game.
Added /saylobby [message], to allow players in a game to communicate with players in the same game, but on the other team.
Fixed a bug where the compass in the off-hand wouldn't actually update. So you can now update the compass in your main-hand and off-hand at the same time!
Added /setlanguage [LanguageCode]-command. Currently support enGB, enUS, and nlNL. (Default: enGB)
Added MCManHunt-rule "difficulty", which specifically controls the difficulty of the MCManHunt worlds, without changing the difficulty of any other worlds. Can be changed by using "/mhrule [world] difficulty [peaceful|easy|normal|hard]".
Added Dutch language.
Added tooltip to Tracking-compass.
Added a delay between winning a ManHunt-game and teleporting players out of the world (so they can admire the Dragon exploding).
Now making sure that Tracking-compasses are removed from a player's inventory when they login and the game they were in has already ended.
Now setting Saturation and Health to their default values when a ManHunt-game starts, to ensure a fair and equal start.
No longer messing with the difficulty of a world when a ManHunt-game is paused, as this would lead to players regenerating health.
Made improvements to world-unloading to ensure every player is teleported out of a used ManHunt-world before unloading.
No longer trying to teleport offline players out of a used ManHunt-world.
When a game is paused, hostile mobs will automatically be despawned.
Now only showing games that haven't started yet in the /joingame tab-complete.
If Multiverse-NetherPortals is detected, MCManHunt will let Multiverse-NetherPortals handle Netherportal destinations.
Now loading the Configuration-file asynchronously, improving startup performance slightly.