Magic icon

Magic -----

Add fully customizable magic wands, items, spells, mobs and more to your server!



Here there be dragons!
Dragons!

New boss mobs, will spawn randomly if you're using the "spawnmobs" example with survival. Much thanks to Night for donating these to the plugin!

NOTE: The dragons require both the resource pack and the (Free and excellent!) LibsDisguises plugin (which itself requires ProtocolLib)

[​IMG]


Note that they are works in progress and will be tweaked and improved over time.

## Important Migration Notes
  • The builtin economy was rebalanced, prices of items may have changed. There is no "revert" example to undo this one, but contact me if you need the old prices.
  • Colored leather armor *must* use a # in the color code to differentiate between damage, e.g.
    `/mgive leather_chestplate:#002233`
  • Wands now must have an explicit "craftable: true" parameter to be allowed as a crafting ingredient
  • Magic explosions (boom, grenade, etc) will now check block destructibility per-block
## Player Shops
  • Magic now includes a basic system for player-run shops
  • Use `/mgive shoptoken` to recipe a shop token
  • Use the shop token to create a shopkeeper NPC and recipe a shop tool to manage your shop
  • Use the shop tool on a chest to set the chest for the shopkeeper to use
  • Profit!
  • Note: the economy was rebalanced, prices were added to most, but not all, items. If an item does not have a price assigned it will not appear in a player shop.
  • There is not currently a way for players to set their own prices
## Boss Bar Support
## Fixes
  • Fix some strange problems that can come up when customizing the builtin examples (affected PotterPlus)
  • Fix Petrify upgrades (it should go up to level 3 now)
  • Fix Fireball upgrades (fireball projectiles weren't correctly registering entity hits in modern MC versions)
  • Fix issues with Teleport action when target context has been changed
  • Fix "preuse" wands not casting on their final use
  • Fix wand open/close/etc sound FX broadcasting to nearby players
  • Fix issues saving bound wands, particularly after using /clear
  • Fix hex color codes being parsed as integers
  • Fix Critical passive to work around Minecraft damage immunity timeout
  • Turned off action bar message when spells like Boon and Cloak ran out of mana
  • Fix some issues processing true/false or numeric wand overrides
  • Fix Rocket spell
  • Fix issues with broomstick handle getting stuck in your inventory, they are droppable now
  • Fix NPCs duplicating, don't persist them, clean up leftover NPC enties (1.16 only)
  • Fix brooms and armor stand projectiles not working in the other side or netherside
  • Fix Grenade and Boom bypassing the indestructible block list
  • Fix wand cast overrides not working for boolean or numeric values
  • Fix some specific issues with overlapping casts
## Changes
  • Rename Wear action to Equip (Wear still works).
    Supports any inventory slot, main_hand or "free" to find a free slot.
  • Use Vanish for Cloak and Decoy spells
  • Re-work appraiser NPC shop, re-balance emerald/diamond/gold/iron prices
  • Some potter wand upgrades changed keys to include `_upgrade`
    and not conflict with survival wands (e.g staff_upgrade)
  • The inactive_icon feature will now work on non-inventory-mode wands
  • Recipe discovery will now check for crafting permission
  • Jedi and Sith can use any color lightsaber
  • The Force spell has been disabled until it can be re-worked
  • Economy rebalance, builtin item prices have changed
  • Vault currency prices will now show 2 decimal places (formatting is configurable in messages, number.integer/decimal)
  • Wands now must have an explicit "craftable: true" parameter to be allowed as a crafting ingredient
  • Villager NPCs can't be traded with (by default, set cancel_interact to false to change)
  • Turn off "undo on world save" feature in world_other to avoid automata self-destructing on save
## Additions
  • Added "bosses" builtin example (`/mconfig example fetch bosses`) thanks to Phantom, lots of unique naturally-spawning custom mobs that don't require a RP
  • Added dragon mobs, thanks to Night! Really cool custom boss mobs (Requires the resource pack)
  • Will spawn naturally with spawnmobs example)
  • Add "snowy" automaton for making a 32x32 snowy area
  • Added block_place and block_break world handlers
  • Currently support "Cast" and "Replace" rule classes
  • Added "lucky" example (WIP)
  • Added staff-only `admintool` wand, a set of useful tools for admins
  • Add "break" effect, for when a wand's uses are used up
  • Added Holy Light spell to Wizard path
  • Add "equation" parameter to Command action, works just like Message action
  • Add "enable_vanilla_sounds" configuration option for those of you who *really* hate the new sound configs
  • Add `critical_probability` and `critical_damage_multiplier` parameters to Damage action
  • Added new builtin attributes: target_health, target_health_max, epoch, air, air_max, target_air, target_air_max, hunger, target_hunger
    If using these inside of a projectile, AOE or other compound action you will also need to use UpdateParameters since
    the target won't be set until after the actions have processed their parameters.
  • Add support for using saved disguises in LibsDisguises
  • Add ability to remove Gather friends
  • Add super-expensive butterfly effects to effects shop
  • Added unswappable wand option
  • Added triggers: respawn, drop, swap
  • Added always_active option for automaton that run even when their chunk is not loaded
  • Added fire_type parameter to Burn action, so you can use soul_fire
  • Add `protected` and `hidden` flags to mob configs
  • Add `biomes` and `not_biomes` parameters to CheckBlock action
----------, Feb 2, 2021
Resource Information
Author:
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Total Downloads: 283,103
First Release: Sep 4, 2014
Last Update: Oct 18, 2024
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All-Time Rating:
347 ratings
Find more info at github.com...
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