ModifyLore action, some fixes to block damage, other stuff
Add ignore_region_overrides spell parameter, for making spells ignore worldguard flags that would allow them to break/build when they otherwise wouldn't be able to (yes, a super specific request)
Engineering magic will now ignore allowed-spells: *, so no permanent changes can be made in regions that allow spells to change blocks. (This is changeable via "override" in spells.yml if you want)
Fix the Drop action not being undoable
Partial block damage (cracks) now undo in a more consistent way
Some fixes to mob counts shown in /mmob list
Improved magic bow behavior, now supports arrow spells with delays
Bring back hack that switches to chest mode when in creative mode, optional and off by default: wand_creative_chest_switch
Fix certain issues switching a wand from chest to inventory mode
Add ModifyLore action, for making changes to vanilla item lore