Removed bugged test scoreboard i was working on (forgot to remove before pushing 1.0.13)
Added custom mob support to the custom spawners, including elite mobs and mythic mobs (WiP please report any issues to me in discord or discussion section)
Removed auto pickup custom enchant (did same thing as telekinesis)
Removed void mining custom enchant (same as haste but no item drops)
Removed timber custom enchant (handled with tree felling already)
Removed Mega Bore, and made Tunnel Bore have multiple levels now has 3x3, 4x4, 5x5
Fixed Telekinesis custom enchant, now properly handles contents of broken blocks as well
Removed damage reflect custom enchant, same as thorns
Removed fertilizer custom enchant, idea wont work how i planned
Fixed Magnetic custom enchant, was not properly pulling items towards player
Removed treasure entry for all custom enchants, never finished implementing (may come back later with functionality)
Player data now fully saves all their inventory/location/bed save/position/xp/levels by world to the players.yml data file for more consistent behavior
Fixed /zombie leave, now properly saves your zombie apocalypse inventory/xp for that active session
Fixed /zombie join, now checks if you have saved inventory/xp for the session and restores it rather than giving regular starter gear
- Also remembers where you were previously if you left a still active zombie apocalypse and puts you back where you were there
Added new function game now saves zombie apocalypse bed save locations (and player location) and properly respawns you at the correct coresponding bed based on what world you died in
Consolidated player saved data to just save to madhouse\config\players.yml including by world inventories/pet leash data ect
- You should only need to re set your /pet leash value, and set your bed save again, rest should automatically update with your current inventory/xp/lvl/location