Temporarily disabled hopper checks for lootin containers
Shifted the config option black-list-structures from config.yml to worlds.yml, this way structures can be blacklisted on individual world basis ADD THIS OPTION TO worlds.yml MANUALLY WHEN UPDATING FROM OLD TO NEW VERSION
Added Auto Replenish Feature After a configured amount of time, loot containers will automatically refresh for individual players. This feature is disabled by default and can be enabled in the worlds.yml file, along with other related customizations.
It is important to note that the refresh time and the number of refills are tracked separately for each player.
Custom loot containers created with the /lootin set command can be disabled from auto-refreshing through the world configuration. However, after this update, you will need to reset these containers again using the command.
Sculk Sensors: Sculk sensors now trigger when a loot container is opened or closed.
/lootin info: The /lootin info command now displays the number of refills and the time remaining until the next refill when hovering over a player's name.
reset-seed-on-fill option is moved to worlds.yml file and it is enabled by default
Change in Data Storage Method Previously, loot data of a container for individual players was stored in the container itself (i.e, within the world). However, after this version the data will be converted(if required), compressed and stored in Lootin/data folder. This conversion will happen when a player closes a Lootin container.
Added prevent-filling-containers option, when enabled, players won't be able to put items in lootin containers, except for those players with the permission lootin.preventfilling.bypass.
Fixed trapped_chest not working when /lootin set command is used
added reset-seed-on-fill option in config(disabled by default) when enabled loot will be different for every player opening the same loot chest
added worldguard flag lootin-container-access (value is set to true/allow by default for all regions, can be changed with config option "default-worldguard-flag-value") if value is set to false/deny for a region, player will not be able to access lootin chests
added per player elytra item frame option
check out the new option in config.yml
Code (YAML):
# Note: does not work with already looted end ships # if set to true, the elytra present in item frame in end city ships will be per player # these item frames are special and cant be broken, players with lootin.breakelytraitemframe.bypass permission and a stick in main hand can only break them per-player-elytra-item-frame: true
new permission:
lootin.breakchest.bypass players without this permission cant break loot chest even while sneaking and they will be displayed with configurable permission deny message
requested by
mistermsk
new config option:
blockbreak-without-permission-message the message that will be shown when a player without breakchest.bypass perm tries to break a loot chest even while sneaking