- Added the
%loser% placeholder for use in the rewards.yml file. This is for 2-player games such as for pool or connect 4. For larger multiplayer games such as spleef or soccer/football, use
%losers% for a list.
- The
msg field can now be aliased as
message for a reward entered in rewards.yml to send the receiving player a chat message. This should make it more clear what this field is for.