- Fixed a bug with 2048 where particular rotations of a rectangular arena (where width is not equal to height) were rotated 90 degrees when the bounds of the arena were processed by the game engine
- Added a validation step in setting up an arena. For games like 2048 or snake where it matters that the first location is the lower-left relative to the player (defining the edge of the "screen" of the game), it will now check that this is the case based on the spawnpoint's yaw. This should make it easier to set up an arena without needing intuition of the format.