This version of Lobbo introduces the ability to set whether the doublejump effect (particles + sound) should affect only to the player who causes it (true) or to all players (false) ->
effects-affects-only-player
New configuration: Added
effects-affects-only-player boolean in
functions -> doublejump section:
Code (YAML):
settings:
disable-chat: true
disable-join-message: true
disable-quit-message: true
disable-build: true
disable-interact: true
disable-vehicles: true
disable-vehicles-destroy: true
disable-explode: true
disable-hunger: true
disable-damage: true
set-gm-on-join: true
gm-on-join: SURVIVAL
disable-item-drop: true
disable-item-pickup: true
disable-inventory-click: true
clear-inventory-on-join: false
functions:
doublejump:
enabled: true
require-permission: false
effects-affects-only-player: true
# <-- NEW LINE jump-y: 0.6
sound: ENTITY_FIREWORK_ROCKET_LAUNCH
particle: END_ROD
particle-count: 1
messages:
no-permission: '&cYou don''t have permission to execute this command.'
only-player: '&cOnly players can execute this command.'
reload: '&aReloaded &eLobbo&a.'
spawn-set: '&aSpawn has been successfully set
(&e
%x%&7, &e%y%&7, &e%z%&7, &eyaw %yaw%&7, &epitch %pitch%&7 in world &e%world%&a)' spawn-tp: '&aTeleported to spawn.'
spawn-not-set: '&cSpawn has not yet been set.'
spawn:
x:
y:
z:
yaw:
pitch:
world:
tp-on-join: true