So this is the first update in a while!
 Lots of code changes too!
 
 I would bump a major version but it feels weird...
 Huge shoutout to Martoph for their work on the 1.18 update!
 This update wasn't expected to be this year without their efforts.
 
 
 
 - Updated for 1.18.1
  
 - Fixed an error when disguising non-living entities, as a living disguise
  
 - Fixed namespace using Plugin instead of Plugin Name
  
 - Fixed DisguiseAPI sometimes not letting the plugin work
  
 - Fixed sounds on disguises sometimes being weird. Eg: not playing, too loud
  
 - Changed how I'm doing scoreboard, fixes it throwing errors
  
 - Changed getPlayer to getPlayerExact when we're finding the display name of a player disguise
  
 - Improved performance for sounds, thanks Jok on discord!
  
 - Improved premium check for bisect hosting
  
 - Fixed action bar check not working properly
  
 - Fixed a tiny tiny memory leak for metadata
  
 - Fixed an error when attempting to interact with entities on 1.17
  
 - Fixed an error when people start up spigot in a weird way, thanks buepas!
  
 - Fixed DisguiseParseException not throwing a colored message
  
 - Fixed chinese player UUID's generation
  
 - Fixed armorstand metadata being mapped incorrectly, especially for setting it as a marker
  
 - Fixed player and some similar entities not right clicking properly with their equipment
  
 - Removed /u from command aliases
  
 - Nag about 1.17 (1.17.1 is fine)
  
 - Fixed an error thrown when someone tries to make enderman hold a non-block item
  
 - Lots of sound fixes for NotFaceguy, who helpfully provided the code along with a cleanup
  
 - Fixed more messages having coloring issues
  
 - Fixed falling block grid lock not working properly in 1.12 and 1.13
  
 - Fixed Axolotl Variant typo
  
 - Fixed inability to change setEnraged, setAI and setMainHand to false
  
 - Fixed wrong version for a paper check in tracker fetching
  
 - More paper changes, fixes saved disguises. Or blames paper. Forgot which.
  
 - Fixed scoreboard debug command throwing error if no team found