Another day, another large update. (With hotfix)
 
 The biggest change this update is disguises can now support multi line names!
 You'll need to enable this in the config, Ctrl+F "Armorstand"
 Split lines with \n
 
 
 
 - Squid no longer bugs out and moves itself
  
 - Fixed an error when attempting to use a null item in the command
  
 - New armorstand option to both have multiple lines in your disguise name, but longer names. This supports all disguises. Permission to do so as a player is libsdisguises.multiname. Split names with \n
  
 - Renamed "Now disguised as a %s" to "Now disguised as %s" for messages
  
 - Increment and get the entity id, not the reverse. This fixed a few rare cases of entity ids
  
 - Added command aliases for disguiseplayer and disguiseuuid
  
 - Disguise config now states if it needs updating, but updates automatically anyways
  
 - Added setUpsideDown to make your disguises turn upside down. You should use this with the armorstands option.
  
 - Renamed tall disguise option and fixed it being enabled by default
  
 - Friendly warning that craftbukkit is messed up
  
 - Handle armorstand interaction for command interaction
  
 - Add more debug to /ld debug
  
 - Fixed updater not allowing a force check
  
 - Updated dynamic name to support non-player disguises
  
 - Deny setcustomnamevisible if overriden custom names
  
 - Added rainbow wool to sheep
  
 - Added config option to disable random disguise values on disguise creation (fox type for example)
  
 - Added config option and merged other player name display types into it. Aka the armorstand option
  
 - Fixed a watcher not using the proper settings, and added setEnraged. Only affects zombie and indicator from quick tests
  
 - Added 'custom' and 'vanilla' so you can exclude/include custom disguises by permission
  
 - Don't output setNoGravity to parsed disguise
  
 - /ld Permtest slight more info
  
 - Tab removal is now delayed on login to hopefully fix skins not loaded on login