⚔ LevelledMobs v3.4.0 ⚔
The Ultimate RPG Mob Levelling Solution
[Contact Us on our Discord Server] ~ [How to Update LevelledMobs]
Please read both messages below prior to downloading the update.
Major LevelledMobs Update
It has been more than 2 months since the last update, and almost 4 months since v3.3 was released!
Although this may sound like a long time, my perspective believes that this shows how stable LevelledMobs has become over time.
I am grateful for all of the time and care that @stumper66, @Oathkeeper and @jwevans have put in to ensure you all receive the premium quality plugin and support you deserve.
This update is big! Enjoy!
We need your help for LevelledMobs v4!
- What's LM 4?
- LevelledMobs v4 is an upcoming revision of the plugin - the largest planned update in LM's history!
- Help for what?
- We need your help testing LevelledMobs v4 snapshot builds. Test once or as many times as you want. Anything helps!
- Don't I need to have special skills to test?
- Testing this plugin requires no special skills. Simply install it on your server and check if the plugin operates how it should be.
- Can't I contribute to LM in other forms?
- LM is severely lacking any user contribution - currently all of it is done by the team.
- Testing is very easy to do, and it helps us (and therefore every server owner) out tremendously.
- Since every user is capable of being a great tester, we recommend it if you would like to help keep LevelledMobs free-of-charge.
- What's in it for me?
- You'll make LevelledMobs updates come faster, and with far greater stability. This benefits every server that employs this software.
- You'll receive permanent attribution for your kind contributions.
- How/when can I start testing?
- Please ask @lokka30 on the Discord Server for information on this.
- Snapshot builds are not yet available, but I will be sure to alert you when they are.
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- What about LevelledMobs 3?
- LM 3 is currently in a very stable state, such is why we never post messages like this to alert users who may be interested. If you would like to test LM 3 development/snapshot versions, please ask @lokka30 on the Discord Server for more information.
Feel free to read the changelog below if you're interested in what's changed - otherwise, get this fresh update installed, straight off the hot plate!
Full Changelog:
Thank you to
@stumper66 and
@Oathkeeper for maintaining LevelledMobs 3!
Thank you to everyone who has supported LevelledMobs so far - reviewers, donators, testers, contributors (
jeffry1928 in this update!), and all of the users who provide us with bug reports and suggestions. <3
Major Takeaways:
- New Chunk Kill Count system which limits the ability for players to farm levelled mobs their loot!
- Thank you to jeffry1829 for contributing code for this system!
- Heaps of improvements and fixes. See below.
New:
- added chunk kill count feature to limit levelled drop farming
- new settings in rules.yml: maximum-death-in-chunk-threshold, max-adjacent-chunks, chunk-max-cooldown-seconds, disable-vanilla-drops-on-chunk-max
- new setting in settings.yml: exceed-kill-in-chunk-message
- new option in customdrops.yml: use-chunk-kill-max
- added option in settings.yml use-adventure with default of true
- added new rule options under apply-settings: spawner-particles and spawner-particles-count. these are only used with LM spawners
- added fix for ConcurrentModificationException while checking getRule_CreatureNametagVisbility
Improvements:
- the difficulty presets have been renamed. they are now as follows: basic, average (default), advanced and extreme
- /lm rules reset command updated with the above preset names
- in the default rules.yml use-custom-item-drops-for-mobs is now set to true by default
- on server startup or running /lm reload and there is a parsing error in rules.yml, a more friendly message is displayed. a different message is also displayed to any op'd users
- improved summon attribute application rule
- updated internal dependency (bStats, Spigot, Paper)
- change custom names and lore to not have italics by default (Paper servers only)
- when summoning a mob with /lm summon it's spawn reason will now be LM_SUMMON for use in rules
- tweaked the zombie reinforcements attribute application
- this patches a Minecraft bug causing zombie multiplication which has yet to be fixed by Microsoft
- in rules.yml the ATTRIBUTE_ZOMBIE_SPAWN_REINFORCEMENTS setting is now by default 0 for all difficulties
- zombies spawned with spawn reason REINFORCEMENTS will not get the ATTRIBUTE_ZOMBIE_SPAWN_REINFORCEMENTS attribute applied to them
- messages.yml, settings.yml and rules.yml file versions incremented
Fixes:
- fixed rule manager not respecting the random levelling strategy
- fixed summon command applying attributes based on rules maxLevel rather than the specified summoned level
- fixed issue with using custom drops with lore or custom names that use color codes. they will be more compatible with 3rd party plugins. applicable to Paper servers only
- when using a command command in a custom drop that uses PlaceHolder API placeholders, it will now pass the player argument that killed the mob rather than a null
- fixed /lm summon command spawning mobs near 1, 2, 1 location in the end
- /lm summon command will now level mobs as expected even if the world has not been enabled for levelled mobs
- fixed mobs spawning from LM spawners not using spawn reason LM_SPAWNER
- prevent custom drops from being applied to players
- fixed potenial missing player name in death message on Paper servers
- fixed special attributes not applying from custom rules
- fixed special attributes not showing up in /lm rules show_rule command
- fixed rare error causing console error spam
- more fixes for null reference exceptions
- fixed MythicMobs compatibility with version 5.02 and newer
Support LevelledMobs Development
Here are some methods you could support LevelledMobs development.
- [5 seconds] Star our GitHub repository
- [1 minute] Post your feedback in the reviews section
- [30 seconds] Donate to the LevelledMobs team:
Errors in this update post? Please inform me on the Discord Server (@ ping me).
All the best,
~
@lokka30
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