LevelledMobs v3.1.6 b506
Hey, thanks for using LevelledMobs! Here's a new update bringing you a bunch of improvements and fixes.
Reviews
Haven't reviewed LevelledMobs yet? We'd love to hear what you think about the resource - the team appreciates all the feedback!
Donations
If LevelledMobs has significantly improved your server, a donation would be very much appreciated to support our work
@stumper66, the current primary developer, has a ko-fi page
here.
If you donate, please let us know if you are interested in receiving roles and/or a donation announcement on our
Discord server.
Questions? Issues? Suggestions?
We accept three methods of contact - ordered in preference:
We will respond to you as soon as we are available.
Changelog:
- @stumper66 renamed nametag-auto-update-task-period to async-task-update-period
- @stumper66 added new setting async-task-max-blocks-from-player
- @stumper66 made the async task now level unlevelled entities
- @stumper66 added new command /lm rules force_all
- @stumper66 added a check to prevent possible reanimation of a dead mob if it dies as the exact moment it gets relevels when using player levelling strategy
- @stumper66 added a player levelling metric to bStats
- @stumper66 fixed conditions --> custom-names rule not working properly
- @stumper66 fixed settings being ignored if they more than 1 level deep. Includes kill-skip-conditions and perhaps others
- @lokka30 significantly expanded the list of forced-unlevellable entity types. (forced-unlevellable mobs include armor stands, players, and so on.)
- @lokka30 made it so even with the override argument, it is now impossible to summon levelled mobs if the specified entity type is forced-unlevellable.
All the best with your server(s)!
~ LevelledMobs Team