[Optimization Work] Cached tile entities in chunkhoppers to reduce performance overhead
Changes
Drastically improved perfomance of the chunk hopper system by caching the tiles for 40 ticks. This means an almost-invisible change that actually improves performance by at least 30 times. (by running the expensive check 40 times less often).
Again, lots of thanks to
@rikyriky232, who sponsored the idea.