[IMPROVED] Limiter system now works on a priority basis
Limiter system changes During the time I've been working with lagassist, I've noticed that by making the per-limit system actually replace the total-limit altogether, better anti-lag rules could be made. This update reflects the changes and should help fix the issues with items not spawning if the chunk limiter is limiting it (as long as the dropped_item) entity has a separate per-entity rule. This is now a default but it may be missing in older versions.