A user reported that when a high knockback value (or multiplier) is set, the knockback resulted in the wrong direction. This is caused because in Minecraft there is a terminal velocity for the players (a maximum amount of velocity) and when exceeded, the clients could interpret it differently based on their versions. This version of KnockbackMaster fixes this problem by adding an internal check that when a too high value is set it will be automatically converted to the maximum possible in MC.
Fixed a bug that ignored the punch-level enchantment for bows.