Jobs Reborn icon

Jobs Reborn -----

A fully configurable plugin that allows you to get paid for breaking, placing, killing, fishing...



5.2.4.3
  • Work around for an issue when you switch between different server modes, online or offline, which can cause duplicated user records, same name with different UUID, which on itself can cause issues when trying to determine which player you are targeting when using commands with players name, which could have resulted in different player object in comparison with the one which was received by using players UUID. Now in case there are duplicates we will inform about it in console at server startup. You can either ignore it or manually update/remove incorrect records. In case it remains there then we will be using the one which logged in most recently, while both records would still remain in records.
  • Fix for an error message on entity death when its cause is invalid
  • Fix for missing example jobs condition section from _EXAMPLE.yml file
  • Rework on restricted areas handling. So make a copy of your old file just in case, while it should update automatically its always best to make a copy.
    • Now by default inside restrictedAreas.yml we will have properly formatted area examples instead of having one which was commented out and could have caused confusion for those not familiar with comments and how to properly uncomment it
    • Added option to enable/disable specific areas for simpler management
    • Changed look of defined area format to be more compact. Old format is still acceptable, but it will be updated on first save to the new format
    • Added option to limit restricted areas to specific jobs and specific level ranges, so for example you can use something like 'miner-10-25' which will limit area and apply bonus/penalty for the miners in between those level ranges. You can define more than one job with different level limits if you wish, or you can use `all-0-25` to give boost for everyone until they reach level 25, aka newbie zone
    • Separated bonus multiplier by payment types, so you can have different ones for each instead of having one base
    • Some changes for /josb area command which now returns list of areas if no sub variable is used. Slight change in visuals for area listings to include all multipliers
  • Rework for payment messages. Now we have base 3 modes for base 3 types of messages. ActionBar, BossBar and ChatText. With modes: Off, Rapid, Batched. Where ChatText only can be off or batched.
    What's the difference? Rapid mode will update output after each action, for example action bar will show accumulated income, bossbar will update levelling progress more in real time while showing last exp gain, while this mode isn't available for basic chatText mode. Batched mode will behave as it did before recent Jobs update where income/exp gain message appeared/updated on each economy-batch-delay set interval with total gained amount, which is slower and as mentioned, has a delay. Off mode, well, self explanatory, its turned off. Each type and mode can be defined in generalconfig file, keep in mind that this will only define default values, where now /jobs toggle can properly toggle all 3 modes between appropriate modes, so you can have rapid mode for bossbar, batched for action bar and if you wish you can get chat messages too, if you want to keep track of that for some reason.
    Now /jobs toggle (actionbar/bossbar/chattext) (off/rapid/batched) can be used to directly set specific mode, without providing any variables we will show currently set states for all of them.
----------, Sep 29, 2024
Resource Information
Author:
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Total Downloads: 613,555
First Release: Feb 20, 2015
Last Update: Oct 17, 2024
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All-Time Rating:
21 ratings
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