[+] Modified how saving minions happens to prevent a lag spike under certain conditions
[+] Added support for Custom Model Data within all the GUIs, to add simply add the option
Code (Text):
ModelData: 0 #SetCustomModelData for your item. Example of setting to 0 (null)
Under the item you wish to add Model Data for
Example:
Code (Text):
FillerItem:
Slot: filler #Either specify a slot ID, or specify filler to fill empty spaces
Item: GRAY_STAINED_GLASS_PANE
Action: none #Possible Actions: NONE, CLOSE, LEVELUP, ROTATE_NORTH, ROTATE_EAST, ROTATE_SOUTH, ROTATE_WEST,ROTATE, SKINS (opens Skin Menu for that minion), ATTACHCHEST, RENAME, PAYHEAL, HEAL (PAYHEAL will charge the user in money, HEAL will not), EXP (Gives the experience the minion has to the player)
DisplayName: " " #Placeholders: %MINIONNAME% get the minion name, %HEALTH% get the current minions health, %NEXTLEVELCOST% cost for the next level, %SETTINGVALUE% for the value of the setting, and %NEXTSETTINGVALUE% for the next (upgraded) setting value), and %LEVEL% current minion level
Lore: [] #Same placeholders as aboved
ModelData: 0 #SetCustomModelData for your item. Example of setting to 0 (null)