Added:
+ new config option to choose if
/si give &
/si giveall should (or shouldn't) drop items that can't stay in target player inventory
Code (YAML):
serveritem
:
# /si give & /si giveall should drop excess that cannot stay in the inventory of target player?
# if true, excess items are dropped in front of the player
# if false, excess items are deleted
give-drops-excess
: true
by default excess items are dropped in front of the player