New:
+
/ie banner with no args opens a gui to change the banner, similar to
/ie firework
+
/ie color <red> <green> <blue> to change color of leather armor, potions and tipped arrown, replaces
/ie leathercolor &
/ie potioncolor, permission is now
itemedit.itemedit.color , with children permissions
itemedit.itemedit.color.leather itemedit.itemedit.color.potion itemedit.itemedit.color.tipped_arrow as true by default
Changes:
+
/ie amount <amount> with negative amount (less than 0) remove selected amount from the stack
+ Tab complete of
/ie rename <text> now suggest the current item name and 'clear' if a name already exist
+ Tab complete of
/ie lore set <line> <text> now suggest the current line text if a value exist
+ Tab complete of
/ie damage <amount> now suggest item 1/4 1/2 3/4 and full durability of selected item
+ Several changes to itemedit.yml has been made to match this update information, deleting the file to regenerate it is suggested but you may also paste
Code (YAML):
amount:
name
:
"amount"
description
:
-
"&b&lSet amount"
-
""
-
"&e<amount> &bamount to set (up to 127)"
- "&b&lTip
:
&bNegative amounts are subtracted
"
- "&b from item current amount
"
params: "<amount>
"
over the old amount description and add
Code (YAML):
color:
name
:
"color"
wrong-type
:
"&cItem must be colorable type like leather armors, potions or tipped arrows"
description
:
-
"&b&lSet color"
-
""
-
"&bWorks on leather armor, on servers 1.11+ works on"
-
"&b any Potion and Tipped arrows too!"
-
"&e<red> <green> <blue> &bare the amount of each color to combine"
-
"&bEach color is an int value between 0 and 255"
-
"&bIf you are confused google \"&eRGB color picker&b\
""
params
:
"<red> <green> <blue>"
at the end of the file
Removed:
+
/ie leathercolor replaced by
/ie color
+
/ie potioncolor replaced by
/ie color