Hover Text, Case Sensitivity, Custom Languages! (1.1.0)
Contains Config Changes!
- Hover text now supports multiple lines of text! - You can now change the replace text formatting for [item] [inv] and [ender] - You can now change the title of the inventory view generated f or [item] [inv] and [ender] - You can now toggle whether keywords are case sensitive or not - You can now change the item name display text to the language you want, more info on that below
Custom Languages: To change the language of the item display, you can either:
1. open the JSON file in the
lang folder inside the plugins folder
2. download a language file of another language (that is normally used in the Minecraft client), rename and replace the file that is already in the lang folder (should be named as
V1_15.json or something similar)
Be default, the en_US language for your server version will be generated automatically in the
lang folder for you
Config Changes: The "BuiltIn" section in the config has been moved to "ItemDisplay" You will have to reconfigure that section of the config
The newly added lines will be automatically added to the end of your existing config for you. You can either remove (recommended) or ignore the "BuildIn" section of the config.
ItemDisplay :
Item : #Enable players to show their items in main hand Enabled : true
#Should the item keyword be case sensitive CaseSensitive : false
#The keyword to trigger the item display function Keyword : "[item]" #The text to replace the keyword #Special Placeholders: #Use {Item} for item display name #Use {Amount} for the item amount Text : "&f[&f{Item} &bx{Amount}&f]" #The title of the inventory view InventoryTitle : "%player_name%'s Item" Inventory : #Enable players to show their inventory Enabled : true
#Should the inventory keyword be case sensitive CaseSensitive : false
#The keyword to trigger the inventory display function Keyword : "[inv]" #The text to replace the keyword Text : "&f[&b%player_name%'s Inventory&f]" #The title of the inventory view InventoryTitle : "%player_name%'s Inventory" EnderChest : #Enable players to show their ender chest Enabled : true
#Should the ender chest keyword be case sensitive CaseSensitive : false
#The keyword to trigger the ender chest display function Keyword : "[ender]" #The text to replace the keyword Text : "&f[&d%player_name%'s Ender Chest&f]" #The title of the ender chest inventory view InventoryTitle : "%player_name%'s Ender Chest"