You are now able to specify in a TILE limit material exclusions, such that you can fully configure which tiles should be limited and which ones should not!
Insights' worker threads are now named, so they are easily recognizable in Spark's or Flare's.
Fixes a parsing issue with (some) memorysections.
Fixes a bug where some tile entities (such as wall banners) were not limited in a tile limit.
Fixes a bug where indirect block breaks (ie breaking a block under a redstone wire, such that it pops off) did not cause the cache to be updated.