Imposters Minigame | 1.16.5 - 1.20.2 icon

Imposters Minigame | 1.16.5 - 1.20.2 -----

Highly customizable imposters minigame plugin.



1.7 - Polus Update!
  • Bug fixes
  • Added polus tasks!
    Fill Canisters, Insert Keys, Replace Water Jug, Record Temperature, Repair Drill, Monitor Tree, Open Waterways, Reboot Wifi, Fix Weather Node, Scan Boarding Pass, Store Artifacts
  • Added vitals!
  • Improved wiring task
  • New placeholders!
    %amongus_time_played% - time played in seconds
    %amongus_time_played_minutes% - time played in minutes
    %amongus_time_played_hours% - time played in hours
    %amongus_time_played_days% - time played in days
  • Added bungeecord lobby system!
  • You can now configure name tags! ("tabName" in messages.yml)
  • Added a new message when a player is trying to talk ("cantTalk" in messages.yml)
  • Sabotage items cooldown is now shown as item amount
IMPORTANT:
If you are updating the plugin read this:
What you have to add in each config file:
Code (Text):
Delete all previous bungeecord settings
And replace them with this:
Note that 'serverName' is your server name specified in your bungeecord config file!
lobby - If this server is a lobby server
bungeecord:
   enabled: false
   lobby: false
   lobbyServer: "lobby"
   gameServers:
      - "game"
   serverName: "game"
Code (Text):
Under 'game':
cantTalk: "&cYou can only talk on Meetings or being a Ghost!"
# %value% Player name
# %value1% Player's chat color
# %value2% Player's color name
tabName: "%value1%%value2%&f %value%"
vitalsInvTitle: "&eVitals"

Under 'holograms':
vitals:
   - "&c-----"
   - "&cVitals"
   - "&c-----"

Under 'tasks':
# Version 1.7:
fill_canisters:
  name: "Fill Canisters"
insert_keys:
  name: "Insert Keys"
replace_water_jug:
  name: "Replace Water Jug"
record_temperature:
  name: "Record Temperature"
repair_drill:
  name: "Repair Drill"
monitor_tree:
  name: "Monitor Tree"
open_waterways:
  name: "Open Waterways"
reboot_wifi:
  name: "Reboot Wifi"
fix_weather_node:
  name: "Fix Weather Node"
switch_weather_node:
  name: "Fix Weather Node"
scan_boarding_pass:
  name: "Scan Boarding Pass"
store_artifacts:
  name: "Store Artifacts
Code (Text):

You have to remove the old wiring task items.

Remove the old arena selector item and replace it with this:

arenasSelector_arena:
      # %value% The arena name
      # %value1% Arena current players
      # %value2% Maximum players
      # %value3% State color: waiting - green, starting - blue, running - red, finishing - yellow
      # %value4% Arena current state
      # Can't join
      mat: PAPER
      title: "&6&l%value%"
      lore:
         - '&a&lplayers: &f%value1%/%value2%'
         - '&e'
         - '%value3%%value4%'
      # Can join:
      mat2: PAPER
      title2: "&6&l%value%"
      lore2:
         - '&a&lplayers: &f%value1%/%value2%'
         - '&e'
         - '%value3%%value4%'
         - '&e'
         - '&e&lClick to join'



Add this at the bottom of your file:
   # Version 1.7:
   # Fill canisters task inventory
   fillCanisters_info:
      mat: BLACK_STAINED_GLASS_PANE
      title: " "
   fillCanisters_leftCanister:
      mat: LIGHT_BLUE_CONCRETE
      title: " "
   fillCanisters_outerCanister:
      # Player needs to click the canister
      mat: BLUE_STAINED_GLASS
      title: "&9Click to start"
      # Canister is filling up
      mat2: BLUE_STAINED_GLASS
      title2: "&9Filling up..."
      # Canister is full / done
      mat3: BLUE_STAINED_GLASS
      title3: "&9Done!"
   fillCanisters_canisterProgress:
      # Not active
      mat: BLACK_CONCRETE
      title: "&9Click to start"
      mat2: LIGHT_GRAY_CONCRETE
      title2: "&9Filling up..."
      mat3: YELLOW_CONCRETE
      title3: "&9Filling up..."
   fillCanisters_canisterProgressDone:
      mat: YELLOW_CONCRETE
      title: "&9Done!"
   # Insert keys task inventory
   insertKeys_info:
      mat: BLACK_STAINED_GLASS_PANE
      title: " "
   insertKeys_key:
      mat: LIGHT_GRAY_SHULKER_BOX
      title: " "
      # Player's key
      mat2: YELLOW_SHULKER_BOX
      title2: "&eInsert key"
   # Replace water jug task inventory
   replaceWaterJug_info:
      mat: BLACK_STAINED_GLASS_PANE
      title: " "
   replaceWaterJug_button:
      mat: RED_CONCRETE
      title: "&LClick to start"
      mat2: LIGHT_BLUE_CONCRETE
      title2: "&LClick to stop"
   replaceWaterJug_waterJug:
      mat: LIGHT_BLUE_STAINED_GLASS
      title: "&9Water Jug"
      mat2: BLUE_ICE
      title2: "&9Water"
   # Record tempature task inventory
   recordTemperature_info:
      mat: BLACK_STAINED_GLASS_PANE
      title: " "
   recordTemperature_background:
      # Left side
      mat: LIME_STAINED_GLASS_PANE
      title: " "
      # Right side
      mat2: BLUE_STAINED_GLASS_PANE
      title2: " "
      # Right side - hot
      mat3: RED_STAINED_GLASS_PANE
      title3: " "
   recordTemperature_infoTop:
      # Left side
      mat: PAPER
      title: "&lLOG"
      # Right side
      mat2: PAPER
      title2: "&lREADING"
   # %value% Active temperature
   # %value1% Target temperature
   recordTemperature_arrows:
      # Up arrow
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjIyMWRhNDQxOGJkM2JmYjQyZWI2N [email protected]"
      title: "&a&l⇧  %value%"
      # Down arrow
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2I4M2JiY2NmNGYwYzg2YjEyZjZmN [email protected]"
      title2: "&a&l⇩ %value%"
   recordTemperature_num_0:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGVmYTRhNzQ0NDdkMGUyZmE0Y [email protected]"
      title: "&a&l%value%"
      # Right side
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTVhNzQzOTM4MjIxNTFkM2U4M [email protected]"
      title2: "&9&l%value1%"
   recordTemperature_num_1:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmO [email protected]"
      title: "&a&l%value%"
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQyMWIwYmFmYjg5NzIxY2FjNDk0Z [email protected]"
      title2: "&9&l%value1%"
   recordTemperature_num_2:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZ [email protected]"
      title: "&a&l%value%"
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmIzNTEzYWE0MTE3YTNhMzI5ZTFmO [email protected]"
      title2: "&9&l%value1%"
   recordTemperature_num_3:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzO [email protected]"
      title: "&a&l%value%"
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllMzhjODE0MzZmM2RhMTIwNjcyZ [email protected]"
      title2: "&9&l%value1%"
   recordTemperature_num_4:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjkyMGVjY2UxYzhjZGU1ZGJjYTU5M [email protected]"
      title: "&a&l%value%"
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjAzZDQ1NTIxYzI3ZmRkMmYyYjExM [email protected]"
      title2: "&9&l%value1%"
   recordTemperature_num_5:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTJjMTQyYWY1OWYyOWViMzVhYjI5Y [email protected]"
      title: "&a&l%value%"
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWYyYTE0ZGJmOTU4ODEyNmM0M [email protected]"
      title2: "&9&l%value1%"
   recordTemperature_num_6:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjRkZGIwM2FhOGM1ODQxNjhjNjNlY [email protected]"
      title: "&a&l%value%"
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWFlN2NiMzdmZmE2ODY2MzE3N [email protected]"
      title2: "&9&l%value1%"
   recordTemperature_num_7:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDdkZTcwYjg4MzY4Y2UyM2ExY [email protected]"
      title: "&a&l%value%"
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTIxZDU2MmM1YTUxYjY0MjI5ZmM2M [email protected]"
      title2: "&9&l%value1%"
   recordTemperature_num_8:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDI2NDdhZTQ3YjZiNTFmNWE0NWViM [email protected]"
      title: "&a&l%value%"
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZiNTZjYjBiNDhkOWM5ZWRkMTk4N [email protected]"
      title2: "&9&l%value1%"
   recordTemperature_num_9:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGFlNDYxYTQ0MzQxOTZkMzcyO [email protected]"
      title: "&a&l%value%"
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTM3ZmRlZjgyOTVkZjNmYjZkZWEyM [email protected]"
      title2: "&9&l%value1%"
   recordTemperature_num_minus:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWY2N2Y3N2Y5Njk3MjU1NTUzZmExN [email protected]"
      title: "&a&l%value%"
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjg0Y2NmZjA5ZjgzYTJhZWQ5Z [email protected]"
      title2: "&9&l%value1%"
   recordTemperature_num_plus:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjA1NmJjMTI0NGZjZmY5O [email protected]"
      title: "&a&l%value%"
      mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWFlYTVkNzEyNzIxNGVlMmNjYTFiO [email protected]"
      title2: "&9&l%value1%"
   # Repair drill task inventory
   repairDrill_info:
      mat: BLACK_STAINED_GLASS_PANE
      title: " "
   repairDrill_square:
      # %value% How many times the player need to click this square
      mat: RED_CONCRETE
      title: "&c&lClick here (%value%/4)"
   repairDrill_status:
      mat: RED_CONCRETE
      title: "&lStatus: &c&lBAD"
      mat2: LIME_CONCRETE
      title2: "&lStatus: &a&lFINE"
   # Monitor tree task inventory
   monitorTree_info:
      mat: BLACK_STAINED_GLASS_PANE
      title: " "
   monitorTree_barBG:
      mat: LIGHT_BLUE_STAINED_GLASS_PANE
      title: " "
      # Target height
      mat2: WHITE_STAINED_GLASS_PANE
      title2: " "
   monitorTree_barYellow:
      # First item in the bar
      mat: YELLOW_CONCRETE
      title: "&lCO2"
      mat2: YELLOW_CONCRETE
      title2: " "
   monitorTree_barGreen:
      mat: GREEN_CONCRETE
      title: "&lNUTRI"
      mat2: GREEN_CONCRETE
      title2: " "
   monitorTree_barRed:
      mat: RED_CONCRETE
      title: "&LRAD"
      mat2: RED_CONCRETE
      title2: " "
   monitorTree_barBlue:
      mat: BLUE_CONCRETE
      title: "&lWATER"
      mat2: BLUE_CONCRETE
      title2: " "
   # Open waterways task inventory
   openWaterways_info:
      mat: OAK_SIGN
      title: "&fHow to do:"
      lore:
         - "&fClick the valve to rotate it."
   openWaterways_circle:
      mat: LIGHT_GRAY_CONCRETE
      title: "&lRotate valve"
      mat2: GRAY_CONCRETE
      title2: "&lRotate valve"
   openWaterways_waterBar:
      mat: WHITE_STAINED_GLASS_PANE
      title: " "
      mat2: BLUE_ICE
      title2: "&9Water"
   # Reboot wifi task inventory
   rebootWifi_info:
      mat: BLACK_STAINED_GLASS_PANE
      title: " "
   rebootWifi_lever:
      # %value% Time left to wait in seconds
      mat: RED_CONCRETE
      title: "&fPull lever down"
      mat2: RED_CONCRETE
      title2: "&fPlease return in %value%s"
      # Task done
      mat3: RED_CONCRETE
      title3: "&fPull lever up"
   rebootWifi_leverDone:
      mat: RED_CONCRETE
      title: "&fReboot complete"
   rebootWifi_leverTarget: # Where player needs to move the lever
      mat: WHITE_STAINED_GLASS_PANE
      title: " "
   rebootWifi_screenTop:
      # %value% Time left to wait in seconds
      mat: LIME_TERRACOTTA
      title: "&lReboot required"
      mat2: LIME_TERRACOTTA
      title2: "&lPlease return in %value%s"
      mat3: LIME_TERRACOTTA
      title3: "&lPlease power on"
   rebootWifi_screenTopDone:
      mat: LIME_TERRACOTTA
      title: "&lReboot complete"
   rebootWifi_screenBottom:
      mat: LIME_TERRACOTTA
      title: " "
      lore:
         - "&f◉ POWER"
         - "&f○ US/DS"
         - "&f○ Online"
         - "&f○ 4.2 GHz"
         - "&f○ 5 GHz"
      mat2: LIME_TERRACOTTA
      title2: " "
      lore2:
         - "&f○ POWER"
         - "&f○ US/DS"
         - "&f○ Online"
         - "&f○ 4.2 GHz"
         - "&f○ 5 GHz"
      # When task is done
      mat3: LIME_TERRACOTTA
      title3: " "
      lore3:
         - "&f◉ POWER"
         - "&f◉ US/DS"
         - "&f◉ Online"
         - "&f◉ 4.2 GHz"
         - "&f◉ 5 GHz"
   # Fix weather node task inventory
   fixWeatherNode_info:
      mat: BLACK_STAINED_GLASS_PANE
      title: " "
   fixWeatherNode_maze:
      mat: YELLOW_TERRACOTTA
      title: "-"
      # Head
      mat2: RED_CONCRETE
      title2: " "
      # Next move to click
      mat3: BLUE_STAINED_GLASS_PANE
      title3: "&9Click to move"
   fixWeatherNode_mazeBG:
      mat: WHITE_STAINED_GLASS_PANE
      title: " "
   # Switch weather node task inventory (second part of fix weather node)
   switchWeatherNode_info:
      mat: BLACK_STAINED_GLASS_PANE
      title: " "
   switchWeatherNode_node:
      mat: CYAN_TERRACOTTA
      title: "&lOn"
      mat2: MAGENTA_TERRACOTTA
      title2: "&lNode_CA"
      mat3: LIME_TERRACOTTA
      title3: " "
   switchWeatherNode_node2:
      mat: CYAN_TERRACOTTA
      title: "&lOn"
      mat2: MAGENTA_TERRACOTTA
      title2: "&lNode_PD"
      mat3: LIME_TERRACOTTA
      title3: " "
   switchWeatherNode_nodeActive: # Node player has to switch
      mat: CYAN_TERRACOTTA
      title: "&lSwitch on"
      mat2: MAGENTA_TERRACOTTA
      title2: "&lNode_MLG"
      mat3: RED_CONCRETE
      title3: " "
   switchWeatherNode_nodeActiveDone:
      mat: CYAN_TERRACOTTA
      title: "&lOn"
      mat2: MAGENTA_TERRACOTTA
      title2: "&lNode_MLG"
      mat3: LIME_TERRACOTTA
      title3: " "
   # Scan boarding pass task inventory
   scanBoardingPass_info:
      mat: OAK_SIGN
      title: "&l&fHow to do:"
      lore:
         - "&fClick the light blue pass"
         - "&fThen click the scanner"
         - "&fDone"
   scanBoardingPass_scanner:
      mat: RED_CONCRETE
      title: "&cClick card to scan"
      mat2: RED_CONCRETE
      title2: "&cClick to scan card"
      mat3: LIME_CONCRETE
      title3: "&aDone"
   scanBoardingPass_card:
      # %value% Player's name
      mat: LIGHT_BLUE_CONCRETE
      title: "&9Click to pickup card"
      # Slot in the middle
      mat2: WHITE_CONCRETE
      title2: "&l%value%"
   # Store artifacts task inventory
   storeArtifacts_info:
      mat: BLACK_STAINED_GLASS_PANE
      title: " "
   storeArtifacts_diamond:
      mat: DIAMOND_BLOCK
      title: "&lDiamond"
      mat2: LIGHT_BLUE_STAINED_GLASS_PANE
      title2: " "
   storeArtifacts_purple:
      mat: PURPLE_CONCRETE
      title: "&lPurple artifact"
      mat2: PURPLE_STAINED_GLASS_PANE
      title2: " "
   storeArtifacts_leaf:
      mat: OAK_LEAVES
      title: "&lLeaf"
      mat2: GREEN_STAINED_GLASS_PANE
      title2: " "
   storeArtifacts_skull:
      mat: BONE_BLOCK
      title: "&lSkull"
      mat2: WHITE_STAINED_GLASS_PANE
      title2: " "
   # Vitals inventory
   vitals_playerHead:
      # %value% Player name
      # %value1% Player color name
      # %value2% Player chat color
      title: "&a&l%value%"
      lore:
         - "&f&lOK"
      # Dead
      title2: "&c&l&a%value%"
      lore2:
         - "&f&lDEAD"
      # D/C
      title3: "&8&l%value%"
      lore3:
         - "&f&lD/C"
   vitals_player:
      mat: LIME_STAINED_GLASS_PANE
      title: " "
      # Dead
      mat2: RED_STAINED_GLASS_PANE
      title2: " "
      # D/C
      mat3: GRAY_STAINED_GLASS_PANE
      title3: " "
   vitals_prevPage:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTM5NzExMjRiZTg5YWM3ZGM5YzkyO [email protected]"
      title: "&9Previous page"
   vitals_nextPage:
      mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjY3MWM0YzA0MzM3YzM4YTVjN [email protected]"
      title: "&9Next page"
   # Wiring task inventory
   wiring_info:
      mat: OAK_SIGN
      title: "&fHow to do:"
      lore:
         - "&fConnect each colored wire from the left side"
         - "&fTo the matching color on the right side"
   wiring_blue:
      mat: BLUE_WOOL
      title: "&9Blue cable"
      # Middle cable
      mat2: BLUE_WOOL
      title2: "&9&m   &r"
   wiring_red:
      mat: RED_WOOL
      title: "&cRed cable"
      mat2: RED_WOOL
      title2: "&c&m   &r"
   wiring_yellow:
      mat: YELLOW_WOOL
      title: "&eYellow cable"
      mat2: YELLOW_WOOL
      title2: "&e&m   &r"
   wiring_pink:
      mat: PINK_WOOL
      title: "&dPink cable"
      mat2: PINK_WOOL
      title2: "&d&m   &r"

 
Code (Text):
Add this at the bottom of your file:

   # Version 1.7:
   taskFillCanistersClick: ENTITY_GENERIC_DRINK,30,1,0
   taskFillCanistersLoadingDone: none
   taskFillCanistersLoading: none # Gets called every 1.5 seconds
   taskInsertKeysClick: none
   taskReplaceWaterJug_buttonClick: BLOCK_LEVER_CLICK,40,@0.07/0.55,0
   taskRecordTemperature_click: none
   taskRepairDrill_click: none
   taskMonitorTree_barClick: none
   taskMonitorTree_barClickDone: none
   taskOpenWaterways_valveClick: none
   taskFixWeatherNode_click: BLOCK_NOTE_BLOCK_BASS,30,1,0
   taskScanBoardingPass_cardClick: none
   taskScanBoardingPass_scannerClick: none
   taskStoreArtifacts_artifactDone: none
----------, Dec 11, 2020
Resource Information
Author:
----------
Total Downloads: 12,574
First Release: Nov 23, 2020
Last Update: Oct 27, 2023
Category: ---------------
All-Time Rating:
48 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings