You have to remove the old wiring task items.
Remove the old arena selector item and replace it with this:
arenasSelector_arena:
# %value% The arena name
# %value1% Arena current players
# %value2% Maximum players
# %value3% State color: waiting - green, starting - blue, running - red, finishing - yellow
# %value4% Arena current state
# Can't join
mat: PAPER
title: "&6&l%value%"
lore:
- '&a&lplayers: &f%value1%/%value2%'
- '&e'
- '%value3%%value4%'
# Can join:
mat2: PAPER
title2: "&6&l%value%"
lore2:
- '&a&lplayers: &f%value1%/%value2%'
- '&e'
- '%value3%%value4%'
- '&e'
- '&e&lClick to join'
Add this at the bottom of your file:
# Version 1.7:
# Fill canisters task inventory
fillCanisters_info:
mat: BLACK_STAINED_GLASS_PANE
title: " "
fillCanisters_leftCanister:
mat: LIGHT_BLUE_CONCRETE
title: " "
fillCanisters_outerCanister:
# Player needs to click the canister
mat: BLUE_STAINED_GLASS
title: "&9Click to start"
# Canister is filling up
mat2: BLUE_STAINED_GLASS
title2: "&9Filling up..."
# Canister is full / done
mat3: BLUE_STAINED_GLASS
title3: "&9Done!"
fillCanisters_canisterProgress:
# Not active
mat: BLACK_CONCRETE
title: "&9Click to start"
mat2: LIGHT_GRAY_CONCRETE
title2: "&9Filling up..."
mat3: YELLOW_CONCRETE
title3: "&9Filling up..."
fillCanisters_canisterProgressDone:
mat: YELLOW_CONCRETE
title: "&9Done!"
# Insert keys task inventory
insertKeys_info:
mat: BLACK_STAINED_GLASS_PANE
title: " "
insertKeys_key:
mat: LIGHT_GRAY_SHULKER_BOX
title: " "
# Player's key
mat2: YELLOW_SHULKER_BOX
title2: "&eInsert key"
# Replace water jug task inventory
replaceWaterJug_info:
mat: BLACK_STAINED_GLASS_PANE
title: " "
replaceWaterJug_button:
mat: RED_CONCRETE
title: "&LClick to start"
mat2: LIGHT_BLUE_CONCRETE
title2: "&LClick to stop"
replaceWaterJug_waterJug:
mat: LIGHT_BLUE_STAINED_GLASS
title: "&9Water Jug"
mat2: BLUE_ICE
title2: "&9Water"
# Record tempature task inventory
recordTemperature_info:
mat: BLACK_STAINED_GLASS_PANE
title: " "
recordTemperature_background:
# Left side
mat: LIME_STAINED_GLASS_PANE
title: " "
# Right side
mat2: BLUE_STAINED_GLASS_PANE
title2: " "
# Right side - hot
mat3: RED_STAINED_GLASS_PANE
title3: " "
recordTemperature_infoTop:
# Left side
mat: PAPER
title: "&lLOG"
# Right side
mat2: PAPER
title2: "&lREADING"
# %value% Active temperature
# %value1% Target temperature
recordTemperature_arrows:
# Up arrow
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjIyMWRhNDQxOGJkM2JmYjQyZWI2N
[email protected]"
title: "&a&l⇧ %value%"
# Down arrow
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2I4M2JiY2NmNGYwYzg2YjEyZjZmN
[email protected]"
title2: "&a&l⇩ %value%"
recordTemperature_num_0:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGVmYTRhNzQ0NDdkMGUyZmE0Y
[email protected]"
title: "&a&l%value%"
# Right side
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTVhNzQzOTM4MjIxNTFkM2U4M
[email protected]"
title2: "&9&l%value1%"
recordTemperature_num_1:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmO
[email protected]"
title: "&a&l%value%"
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQyMWIwYmFmYjg5NzIxY2FjNDk0Z
[email protected]"
title2: "&9&l%value1%"
recordTemperature_num_2:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZ
[email protected]"
title: "&a&l%value%"
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmIzNTEzYWE0MTE3YTNhMzI5ZTFmO
[email protected]"
title2: "&9&l%value1%"
recordTemperature_num_3:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzO
[email protected]"
title: "&a&l%value%"
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllMzhjODE0MzZmM2RhMTIwNjcyZ
[email protected]"
title2: "&9&l%value1%"
recordTemperature_num_4:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjkyMGVjY2UxYzhjZGU1ZGJjYTU5M
[email protected]"
title: "&a&l%value%"
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjAzZDQ1NTIxYzI3ZmRkMmYyYjExM
[email protected]"
title2: "&9&l%value1%"
recordTemperature_num_5:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTJjMTQyYWY1OWYyOWViMzVhYjI5Y
[email protected]"
title: "&a&l%value%"
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWYyYTE0ZGJmOTU4ODEyNmM0M
[email protected]"
title2: "&9&l%value1%"
recordTemperature_num_6:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjRkZGIwM2FhOGM1ODQxNjhjNjNlY
[email protected]"
title: "&a&l%value%"
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWFlN2NiMzdmZmE2ODY2MzE3N
[email protected]"
title2: "&9&l%value1%"
recordTemperature_num_7:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDdkZTcwYjg4MzY4Y2UyM2ExY
[email protected]"
title: "&a&l%value%"
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTIxZDU2MmM1YTUxYjY0MjI5ZmM2M
[email protected]"
title2: "&9&l%value1%"
recordTemperature_num_8:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDI2NDdhZTQ3YjZiNTFmNWE0NWViM
[email protected]"
title: "&a&l%value%"
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZiNTZjYjBiNDhkOWM5ZWRkMTk4N
[email protected]"
title2: "&9&l%value1%"
recordTemperature_num_9:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGFlNDYxYTQ0MzQxOTZkMzcyO
[email protected]"
title: "&a&l%value%"
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTM3ZmRlZjgyOTVkZjNmYjZkZWEyM
[email protected]"
title2: "&9&l%value1%"
recordTemperature_num_minus:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWY2N2Y3N2Y5Njk3MjU1NTUzZmExN
[email protected]"
title: "&a&l%value%"
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjg0Y2NmZjA5ZjgzYTJhZWQ5Z
[email protected]"
title2: "&9&l%value1%"
recordTemperature_num_plus:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjA1NmJjMTI0NGZjZmY5O
[email protected]"
title: "&a&l%value%"
mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWFlYTVkNzEyNzIxNGVlMmNjYTFiO
[email protected]"
title2: "&9&l%value1%"
# Repair drill task inventory
repairDrill_info:
mat: BLACK_STAINED_GLASS_PANE
title: " "
repairDrill_square:
# %value% How many times the player need to click this square
mat: RED_CONCRETE
title: "&c&lClick here (%value%/4)"
repairDrill_status:
mat: RED_CONCRETE
title: "&lStatus: &c&lBAD"
mat2: LIME_CONCRETE
title2: "&lStatus: &a&lFINE"
# Monitor tree task inventory
monitorTree_info:
mat: BLACK_STAINED_GLASS_PANE
title: " "
monitorTree_barBG:
mat: LIGHT_BLUE_STAINED_GLASS_PANE
title: " "
# Target height
mat2: WHITE_STAINED_GLASS_PANE
title2: " "
monitorTree_barYellow:
# First item in the bar
mat: YELLOW_CONCRETE
title: "&lCO2"
mat2: YELLOW_CONCRETE
title2: " "
monitorTree_barGreen:
mat: GREEN_CONCRETE
title: "&lNUTRI"
mat2: GREEN_CONCRETE
title2: " "
monitorTree_barRed:
mat: RED_CONCRETE
title: "&LRAD"
mat2: RED_CONCRETE
title2: " "
monitorTree_barBlue:
mat: BLUE_CONCRETE
title: "&lWATER"
mat2: BLUE_CONCRETE
title2: " "
# Open waterways task inventory
openWaterways_info:
mat: OAK_SIGN
title: "&fHow to do:"
lore:
- "&fClick the valve to rotate it."
openWaterways_circle:
mat: LIGHT_GRAY_CONCRETE
title: "&lRotate valve"
mat2: GRAY_CONCRETE
title2: "&lRotate valve"
openWaterways_waterBar:
mat: WHITE_STAINED_GLASS_PANE
title: " "
mat2: BLUE_ICE
title2: "&9Water"
# Reboot wifi task inventory
rebootWifi_info:
mat: BLACK_STAINED_GLASS_PANE
title: " "
rebootWifi_lever:
# %value% Time left to wait in seconds
mat: RED_CONCRETE
title: "&fPull lever down"
mat2: RED_CONCRETE
title2: "&fPlease return in %value%s"
# Task done
mat3: RED_CONCRETE
title3: "&fPull lever up"
rebootWifi_leverDone:
mat: RED_CONCRETE
title: "&fReboot complete"
rebootWifi_leverTarget: # Where player needs to move the lever
mat: WHITE_STAINED_GLASS_PANE
title: " "
rebootWifi_screenTop:
# %value% Time left to wait in seconds
mat: LIME_TERRACOTTA
title: "&lReboot required"
mat2: LIME_TERRACOTTA
title2: "&lPlease return in %value%s"
mat3: LIME_TERRACOTTA
title3: "&lPlease power on"
rebootWifi_screenTopDone:
mat: LIME_TERRACOTTA
title: "&lReboot complete"
rebootWifi_screenBottom:
mat: LIME_TERRACOTTA
title: " "
lore:
- "&f◉ POWER"
- "&f○ US/DS"
- "&f○ Online"
- "&f○ 4.2 GHz"
- "&f○ 5 GHz"
mat2: LIME_TERRACOTTA
title2: " "
lore2:
- "&f○ POWER"
- "&f○ US/DS"
- "&f○ Online"
- "&f○ 4.2 GHz"
- "&f○ 5 GHz"
# When task is done
mat3: LIME_TERRACOTTA
title3: " "
lore3:
- "&f◉ POWER"
- "&f◉ US/DS"
- "&f◉ Online"
- "&f◉ 4.2 GHz"
- "&f◉ 5 GHz"
# Fix weather node task inventory
fixWeatherNode_info:
mat: BLACK_STAINED_GLASS_PANE
title: " "
fixWeatherNode_maze:
mat: YELLOW_TERRACOTTA
title: "-"
# Head
mat2: RED_CONCRETE
title2: " "
# Next move to click
mat3: BLUE_STAINED_GLASS_PANE
title3: "&9Click to move"
fixWeatherNode_mazeBG:
mat: WHITE_STAINED_GLASS_PANE
title: " "
# Switch weather node task inventory (second part of fix weather node)
switchWeatherNode_info:
mat: BLACK_STAINED_GLASS_PANE
title: " "
switchWeatherNode_node:
mat: CYAN_TERRACOTTA
title: "&lOn"
mat2: MAGENTA_TERRACOTTA
title2: "&lNode_CA"
mat3: LIME_TERRACOTTA
title3: " "
switchWeatherNode_node2:
mat: CYAN_TERRACOTTA
title: "&lOn"
mat2: MAGENTA_TERRACOTTA
title2: "&lNode_PD"
mat3: LIME_TERRACOTTA
title3: " "
switchWeatherNode_nodeActive: # Node player has to switch
mat: CYAN_TERRACOTTA
title: "&lSwitch on"
mat2: MAGENTA_TERRACOTTA
title2: "&lNode_MLG"
mat3: RED_CONCRETE
title3: " "
switchWeatherNode_nodeActiveDone:
mat: CYAN_TERRACOTTA
title: "&lOn"
mat2: MAGENTA_TERRACOTTA
title2: "&lNode_MLG"
mat3: LIME_TERRACOTTA
title3: " "
# Scan boarding pass task inventory
scanBoardingPass_info:
mat: OAK_SIGN
title: "&l&fHow to do:"
lore:
- "&fClick the light blue pass"
- "&fThen click the scanner"
- "&fDone"
scanBoardingPass_scanner:
mat: RED_CONCRETE
title: "&cClick card to scan"
mat2: RED_CONCRETE
title2: "&cClick to scan card"
mat3: LIME_CONCRETE
title3: "&aDone"
scanBoardingPass_card:
# %value% Player's name
mat: LIGHT_BLUE_CONCRETE
title: "&9Click to pickup card"
# Slot in the middle
mat2: WHITE_CONCRETE
title2: "&l%value%"
# Store artifacts task inventory
storeArtifacts_info:
mat: BLACK_STAINED_GLASS_PANE
title: " "
storeArtifacts_diamond:
mat: DIAMOND_BLOCK
title: "&lDiamond"
mat2: LIGHT_BLUE_STAINED_GLASS_PANE
title2: " "
storeArtifacts_purple:
mat: PURPLE_CONCRETE
title: "&lPurple artifact"
mat2: PURPLE_STAINED_GLASS_PANE
title2: " "
storeArtifacts_leaf:
mat: OAK_LEAVES
title: "&lLeaf"
mat2: GREEN_STAINED_GLASS_PANE
title2: " "
storeArtifacts_skull:
mat: BONE_BLOCK
title: "&lSkull"
mat2: WHITE_STAINED_GLASS_PANE
title2: " "
# Vitals inventory
vitals_playerHead:
# %value% Player name
# %value1% Player color name
# %value2% Player chat color
title: "&a&l%value%"
lore:
- "&f&lOK"
# Dead
title2: "&c&l&a%value%"
lore2:
- "&f&lDEAD"
# D/C
title3: "&8&l%value%"
lore3:
- "&f&lD/C"
vitals_player:
mat: LIME_STAINED_GLASS_PANE
title: " "
# Dead
mat2: RED_STAINED_GLASS_PANE
title2: " "
# D/C
mat3: GRAY_STAINED_GLASS_PANE
title3: " "
vitals_prevPage:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTM5NzExMjRiZTg5YWM3ZGM5YzkyO
[email protected]"
title: "&9Previous page"
vitals_nextPage:
mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjY3MWM0YzA0MzM3YzM4YTVjN
[email protected]"
title: "&9Next page"
# Wiring task inventory
wiring_info:
mat: OAK_SIGN
title: "&fHow to do:"
lore:
- "&fConnect each colored wire from the left side"
- "&fTo the matching color on the right side"
wiring_blue:
mat: BLUE_WOOL
title: "&9Blue cable"
# Middle cable
mat2: BLUE_WOOL
title2: "&9&m &r"
wiring_red:
mat: RED_WOOL
title: "&cRed cable"
mat2: RED_WOOL
title2: "&c&m &r"
wiring_yellow:
mat: YELLOW_WOOL
title: "&eYellow cable"
mat2: YELLOW_WOOL
title2: "&e&m &r"
wiring_pink:
mat: PINK_WOOL
title: "&dPink cable"
mat2: PINK_WOOL
title2: "&d&m &r"