[ + ] An option called "storage" was added to change the storage location of the holos.
Now you can store the data using YAML and MySQL, in addition to the default "item" option.
The player mode works differently to ensure that the player always opens the same holo regardless of the item.
Code (YAML):
storage
:
#available modes: item, player, uuid
#item: Saves all data inside the ItemStack and ignores the type config.
#player: Saves all data using the type config. Holos are also per player, and everyone will see the same holo.
#uuid: Saves all data using the type config. Holos also have a unique UUID so that each item has a different holo, similar to item mode.
mode
: item
#available types: yaml and mysql, others coming soon
type
: yaml
#config for mysql type and others in the future
config:
host
: localhost
port
: '3306'
user
: user
password
: '123456'
database
: database