Added: Bags can now be treated as quivers!
Code (YAML):
# Should bags be able to used as quivers?
# Will prioritize offhand over inventory.
quiver-bags
: true
Added: Bags can now change texture based of how full they are.
This feature isn't compatible with skins.
Code (YAML):
# Should we change the bag's texture regarless of other settings,
# based on how full the bag is?
# NOTE: This function glitches if 'keep-bags' is set to false.
capacity-based-textures:
enabled
: false
# Defined capacities and their defined textures.
# If a bag is over the capacity defined, they get the texture.
textures:
'0'
: ''
'25'
: ''
'50'
: ''
'70'
: ''
'90'
: ''
'percent': 'texture'
Added: Command "/havenbags modeldata <value>".
Permission: "havenbags.modeldata"
Set the CustomModelData of the bag you're currently holding.
Like "/havenbags texture <value>", but for ITEM types.
Changed: Config validation has been moved to its own file, as it was flooding the other.
Fixed: Auto-pickup should no longer throw an "out of bounds" error when picking up items while empty.
Fixed: A bug where ModelData skin tokens were mistaken as Texture skin tokens.
Fixed: If the CustomModelData of a Skin Token is not defined in the config, it'll now correctly have the same as the skin itself.
If bag-type is ITEM.