Added grave tokens, this allows players to craft grave tokens that are redeemed on death. If the player does not have a token with graveToken enabled items will drop normally. You can spawn in tokens with /graves givetoken {player} {amount}. You can change the crafting recipe for this item, you can also change the name and lore. It is fully customizable!
Added an option to configure how many graves a player can have using
graveMax. by default this is 18.
Fixed a exploit allowing players to get lots of experience. Graves only save the experience that would have dropped normally now.
Graves will now spawn if a player falls into the void in the end. You can disable this with placeVoid.
Broken holograms should now be automatically cleaned up.
The main config changes this update were:
Code (YAML):
graveToken
: false
# Do players need to have grave tokens in their inventory when they die to create a grave.
graveTokenItem
: SUNFLOWER
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
graveTokenName
:
"&6Grave Token"
# Grave token name.
graveTokenLore
:
# Grave token lore.
-
"&7Keep this in your inventory and"
-
"&7when you die a grave will be"
-
"&7created!"
graveTokenRecipeEnabled
: true
# Can players craft grave tokens.
graveTokenNoTokenMessage
:
"&8[&6Graves&8] &fA grave was not created because you didn't have a &6$name&f!"
graveTokenRecipe
:
# Grave token recipe, use AIR for an empty square.
-
"GOLD_INGOT GOLD_INGOT GOLD_INGOT"
-
"GOLD_INGOT EMERALD GOLD_INGOT"
-
"GOLD_INGOT GOLD_INGOT GOLD_INGOT"
graveMax
: 18
# The max amount of graves a player can have.
graveMaxMessage
:
"&8[&6Graves&8] &fA grave was not created, you have too many graves!"
placeVoid
: true
# If the player died in the void, should it place a grave in the air.
You can add these to the config yourself or you can reset the config to get all the latest features.