Noteworthy Stuff
Huge polishing of
/goop mmoitems stat, now much more powerful.
There was a typo in the manual, when reading a numeric value with this command, the result output into a score is 100x the read value (not 10x).
Chained Commands can also use
oS= in place of
oS:
----- Full Changelog -----
Quality of Life
Chained Command can now be specified with
oS=
For readability in mythic skills (get out of here annoying
oS<&co>)
The old one
oS: still works (and will keep working forever).
Shorthands for feedback gamerules for the command:
Write
ssf instead of
sendSuccessFeedback
Write
sff instead of
sendFailFeedback
Write
sf to target both of them.
Example, turn both on:
/goop gamerule sf true
Polishing
Huge changes (that are 100% backward compatible, as always) to make
/goop mmoitems
subcommands better:
Count Gems
Now supports range of success, example:
/goop mmoitems countgems true <player> <slot> ..3 oS:
Only succeeds if the item has three or less gems.
Set Tier
Can now remove tiers (keyword
none
)
/goop mmoitems setTier <player> <slot> none
Modifier
Smarter tab completion.
Can now consider the chances to apply modifiers that the MMOItem has defined in its config.
Regenerate
Smarter tab completion.
Stat
Now supports boolean stat values (Two Handed:
true /
false)
Can edit text lists better (NBTTags, Required Class)
Now use the
read keyword to perform no operation on the item and just test if it succeeds with the range of success.
Now supports
range of success, example:
/goop mmoitems stat SKILL_DAMAGE <player> <slot> read 0..30 oS:
Only succeeds if the item has between 0 and +30% skill damage bonus.
Range of success also allows to test for text, boolean, or text list stat values! See more on its manual page.
Testinventory command
/goop testinventory
Now supports range of success, example:
/goop testinventory <player> <slots> m CONSUMABLE MANGO 120.. comp oS:
Only succeeds if the player has at least 120 mangoes in their inventory.
Bugfixes
MMOItems Converter
Can now prevent MythicItems from being converted, dont allow them into the converter process by putting in mmoitems-converter.yml this:
Allow_MythicItems: false
Fixed leather turning into netherite, and chainmail turning into leather, when using
Differentiate_Items: true
Mythic Skills
Other
Recoded /goop vault checkbalance because it was being weird.
Unusual spamm from item frames and fireballs removed.
Errors from NPCs combat removed.