[Changed] About "Purchase" function: since this version, when the purchase sets a deposit for a single item, if a player has made a retail sale, the wholesale deposit of the item will be returned and the wholesale function will be disabled. Other players can only sell the item to the buyer through retail. (Before that version, there was a logic bug in this function. Other players could sell 63 items to the buyer through retail to get 63 of the retail deposit, and then sell 1 item to the buyer through bulk sale to get the bulk deposit. This caused an unfair transaction.)
[Changed] About tax rules: since this version, each item will rely on the tax collected on the merchandise to make up the difference when repricing.(For example, $5 tax is charged for 100$ price. If the price is changed to $50, no tax is required. If the price is changed to $200, the difference of $5 tax is required.)
[Added] Added multi currency symbols (In Config. yml). This is used to quickly position the target currency unit without manual command settings. (For example: When "Vault: $" is set in the option, "/market sell 100$" can be directly recognized as a Vault as a currency unit.)
[Fixed] Fixed the bug that "Change-Balance-Only-When-Online" in Merchant.yml does not work in MySQL mode.
[Fixed] Fixed a bug that may cause server crash in MySQL mode (main thread is suspended)