[FIX] Fixed a bug where player lost money when they tried to buy a drink with a full inventory. They will now get a "full inventory" message and will not lose money.
Please either regenerate your messages.yml or manually add these lines to the end:
Code (YAML):
#Message sent when a bar is deleted deletedBar: "&6[&fGambleBar&6] &cThe bar &6&l%barName% &chas been deleted."
#Message sent when a bar is created createdBar: "&6[&fGambleBar&6] &aThe bar &6&l%barName% &ahas been created."
#Message sent when a player tries to buy a drink with a full inventory inventoryFull: "&6[&fGambleBar&6] &cYour inventory is full!"