Independent head rotations, 1.21.1 update, important fixes
FreeMinecraftModels 1.4.2:
- [New] Updated for Minecraft 1.21.1
- [New] Heads can now rotate individually. To tag a model head as a head, use "h_" at the start of the name
- [Fix] Fixed bug where teleporting an underlying dynamic entity would desync the custom model
- [Fix] Fixed issue where rotations for animations would get messed up if no keyframes were set for bones in animations
- [Fix] Fixed config.yml not generating correctly
- [Refactor] Removed dead code