This update adds a new native keyword to the plugin. The keyword is called
setinvulnerable. It has the ability to temporarily make any entity invincible. It has two arguments, the first is the targeter of the entity you would like to act upon, valid targeters are either the
?player or
?entity targeters. The second argument is the amount of ticks you would like the entity to be invincible (20 ticks in a second).