- You can now create, delete, and manage worlds using the fluid world class
- You can now easily create and manage particles with the fluid particle class
- You can now register interact, drop, and pickup events directly in a fluid item
- Added hex colour code support to messages - the to color method also supports this
- Added player jump event
- Added the ability to add exclusions to command tab arguments
- Added on complete methods to most tasks
- Added remove parent method to command tab argument class
- Added equals ignore amount method to fluid item class
- Renamed the fluid loot entry class to entry and moved it into the fluid loot class
- Changed the default interval tick for the step animation type for schematics from 2 to 1
- Spawners are now placed and set at once to avoid incorrect entity spawning
- Moved all tasks into the new tasks package - this could break some project imports
- Fixed a bug making the get latest version method in the fluid plugin class return null
- Fixed a bug where entities/inventories would spawn at the wrong time when using the step animation type when pasting schematics
Please note: since this API is still in heavy development, upgrading to a newer version could break your project's imports. You can choose to update to this version by changing the dependency version number to beta-0.5.0. If you wish to automatically update every time an update is released, change the dependency version number to main-SNAPSHOT.