Change Log 1.6.8.7
New Mechanic
Epidemic has a new config option which will allow you to further tweak how often a player could get sick/injured
Previously, the for an ailment to take effect, a random chance was rolled between 1/10000, and if the chance landed lower or equal to your ailment chance, the player would get the ailment.
You can now override the 10000 by setting
Code (YAML):
random_chance
: <your number>
A higher number will result in players getting sick/injured less often. Please be sure to balance any changes here with your own ailment files.
Bug Fixes
There are several small bug fixes, including some null checks, but larger bug fixes:
- Config now reloads correctly using /epi reload.
- /epigive is not included in the /epi usage info
- add_effects in the remedy files were not properly applying the effects
New Default Files
New installs will get common cold, cold remedy and Goop - If you'd like these files without a new install, you can find them here:
https://torpkev.github.io/epidemic_docs/defaults/
Any questions or concerns, please reach out on Discord!