I'll be spending some more time on updates for Epidemic in the coming weeks, so expect a flurry of feature updates coming soon.
Change Log 1.1.1
This update applies a penalty to the player for drinking water from the ground.
If enabled in the config, there is a chance that drinking that water will cause you to vomit, will lower your thirst bar further, empty your hunger bar down to 1 and apply a poison effect.
The chance of illness when drinking is increased in the jungle, jungle hills, modified jungle and modified jungle edge, and then even more so in swamp and swamp hills.
This feature is enabled by default, but you can turn it on/off or change chance of it happening by adding the following to your configuration file:
Code (YAML):
# dirty_water_penalty is a flag to indicate if a penalty should be applied for drinking dirty water
dirty_water_penalty
: true
# dirty_water_chance is the chance that drinking non-boiled water could cause illness
# This number is added to the environment modifier. A random chance will be applied against this
# number and can cause illness. dirty_water_chance should be 0-1000
dirty_water_chance
: 50
