This little patch fixes a rather major bug that was introduced with v1.2.0 that, if replicated, could result in a 600% worse performance than usual. Additionally this update introduces another half dozen of microoptimisations one of which has the result that Item damaging is a lot more granular than it should be.
Full changelogs:
- Deprecated a few unused methods
- Bit more microoptimisations with HashMaps
- Outsourced a few class casts within the configuration as well as using a bit more defaults
- Microoptimisations with the Combusion, Mystery fish and Harvest enchantment
- No longer printing the NMS version from the console (NMS is no longer used for quite a while now)
- Item damaging now more performant, however it's now more granular
- Fix a bug introduced in v1.2.0