Changelog:
- New Tandem Flight System!! You can now invite another player to be your passenger with the new /ee tandem command. The system allows you to fly with your friends and explore together. Includes a configurable flight time cost for the driver and more features.

Code (YAML):
tandem
:
# Set to true to enable the tandem flight (passenger system) feature.
enabled
: true
# [Default: true]
# How many seconds a player has to accept a /tandem invite before it expires.
invite-timeout
: 30
# [Default: 30 seconds]
# Multiplier for flight time cost when carrying a passenger.
# 2.0 means the driver consumes flight time twice as fast.
# 1.0 means no extra cost (minimum value).
flight-time-cost-multiplier
: 2.0
# [Default: 2.0]
# Protect passengers from fall damage when they are dismounted mid-air.
protect-passenger-fall-damage
: true
# [Default: true]
# How many seconds to count down before mounting a passenger after they accept.
# Set to 0 to disable the countdown and mount instantly.
mount-countdown
: 3
# [Default: 3]
Check the documentation for the new commands and permissions.
- The charged jump now features a dynamic and configurable "shockwave" animation, launching the blocks beneath you into the air for a more impactful feel. By default, this is enabled, but you can disable it in the config file.
Code (YAML):
# Set to true to enable a visual animation where blocks jump up when a player launches.
enable-launch-animation
: true
# [Default: true]
- Added two settings on config to disable vanilla firework boosting and Riptide trident.
Code (YAML):
# Set to true to prevent players from using firework rockets to boost while gliding.
disable-firework-boosting
: false
# [Default: false]
# Set to true to prevent players from launching themselves with Riptide tridents
# while they are wearing an elytra. This does not affect normal, ground-based
# Riptide movement when an elytra is not equipped.
disable-riptide-launch
: false
# [Default: false]
- A new API has been introduced, allowing other plugin developers to easily integrate their creations with ElytraEssentials features. For more info, check this.
- Fixed a bug where players were not being correctly charged money when purchasing cosmetic effects from the /ee shop.
- The boost and charged jump systems have been optimized to be more efficient by checking for the required item earlier, reducing unnecessary server load.
- New messages were added to the messages.yml file.
Note:
- In the next update, I will be working to add a new upgrade system for the armored elytras. If you find any bug, let me know on Discord.