Added the INHERIT_SCRIPT TARGET, INHERIT_SCRIPT_ZONE_FULL and INHERIT_SCRIPT_ZONE_BORDER target types, which inherit the targets and zones from scripts that run the script containing this target
This mean previous obtained targets can be used by other scripts
Falling block actions now use target inheritance, meaning they are able to use the new script targets
[New] Added the ACTION_TARGET target type, specific to script conditions in script actions, which checks the exact same target as the action the condition is associated to.
[New] Locations and entities can be set to not track in the script targets
[New] Added the Darkness potion effect as a possible potion effect to custom items
[Fix] Fixed issue where all elites with a damage multiplier above 1 were doing extreme amounts of damage. Bosses now deal at least their multiplier's worth of damage to players.
[Fix] Fixed issue where the string for soulbind info was not getting translated correctly
[Fix] Fixed a NPE related to quest tracking
[Refactor] Renamed Target to TargetType
[Tweak] Simplified entities type for elite scripts