6.7.0 Change log:
Please watch the video, it has some important announcements!
Critical changes:
- Rewrote the plugin's core for performance and future-proofing. Things should run faster now, and the code is easier to work with.
- Rebalanced combat! Mob levels are now 5 times lower. Combat lasts longer, especially at higher levels.
- High performance visual effects! Full visual effects now only trigger when players engage with the Elite Mobs. Servers having performance drops to 13 TPS with 100 level 300 zombies now have no TPS drops with 500 level 300 zombies.
- 4 new powers! Added the corpse, attackvacuum, implosion and moonwalk powers, focused on anti-exploit behavior.
- Improved anti-exploit system! The anti-exploit system is now more transparent with when it activates, and some powers have been tweaked or added to lower the chances of players exploiting mob AI.
- Better name tags! By default, elite mobs will only start showing their names after engaging in combat.
- Custom enchantments! The hunter and flamethrower powers are now enchantments any Elite Mob items can have.
- More varied custom and unique loot! Custom and unique loot can now appear at any tier, following the config settings as a blueprint. A video will be made explaining this feature in-depth.
- Increased the default max tier to 10.
- Ranking up in the adventurer's guild now adds 1 heart to the max health (configurable).
Minor changes:
- Action bosses now despawn on chunk unload
- Creepers can no longer have the invisibility power
- Nerfed the Saturation potion effect
- The hunter enchantment now works at multiple levels
- Dropped support for versions under 1.12 (next to no one was using them)
- Rebalanced pricing for certain features
Bug fixes:
- If it was reported, it was fixed. Hell, it was fixed even if it wasn't reported.