Code (Text):
   
 
   
    Version 6.0.0
    
 
    
 - Public release of 5.2.x features
    
 
    
 Version 5.2.2
    
 
    
 - Fixed issue where damage would be applied when it shouldn't (god mode)
    
 - Made plugin more compatible with other plugins as far as damage goes
    
 - Adjusted the level at which armor shows up for elite mobs
    
 - [Request] Added hide enchantment option to config
    
 - Temporarily disabled some aspects of /em config
    
 - Created ItemsDropsSettings.yml
    
 - Created MobCombatSettings.yml
    
 - Moved config options out of config.yml
    
 - Removed item rank option from EconomySettings.yml
    
 - Removed simloot boundaries from EconomySettings.yml
    
 - Added config option to disable displaying dealt damage
    
 - Added config option to disable displaying mob health
    
 
    
 Version 5.2.1
    
 
    
 - Rewrote the entire combat system
    
 - Rewrote the entire item drop system
    
 - Rewrote the entire item worth system
    
 - Rewrote the entire item rank system
    
 - Rewrote the entire player threat level system
    
 - Made it so players can't die in 1 hit (max damage = 19)
    
 - Made it so players can't have god armor (min damage = 1)
    
 - Made it so mob health and damage scales 10% per level
    
 - New combat system is much easier on new players and much tougher on veterans, scaling difficulty linearly and allowing for a more robust global buff of mobs
    
 - Nerfed vanilla drops so they only increase by 10% per level (as opposed to 1 new mob worth of drops per level)
    
 - Fixed quirks with the simloot command, should now be a transparent reflection of drops
    
 - Added config option to disable mob showing up naturally with levels from mob spawners, which is enabled by default
    
 - Added way to customize prices for materials, echantments and potion effects that scales dynamically
    
 - Tweaked default config values to accomodate new max mob levels and new item ranks
    
 - Fixed issue where customized shop slots couldn't use slots 0-8 for buying and selling purposes
    
 - Made it so procedural items are far more sensible in how they spawn items, treating each enchantment separately based on worth which itself is based on power and config settings
    
 - Added a display to show how much damage players do to elite mobs on hit
    
 - Added a display to show how much life an elite mob has when a player hits them
    
 - Made level 1 mobs not dangerous anymore
    
 - EliteMob damage dealt and recieved now gets entirely recalculated by the plugin, armor is only cosmetic
    
 - Player threat level now takes the best weapon in the player's hotbar into account
    
 - Other combat-related stuff that is too long to explain here