What's new:
- Created a cool website, http://www.magmaguy.com. It's the best place to see all the projects I've made as well as resources for those projects! Currently the best example of this is the elitemobs project, which you can find at http://www.magmaguy.com/elitemobs.html
- Added a few basic elements of the GUI update, don't worry about it for now (nothing is near finished)
- Added elitemobs.config permission
Bug fixes:
- Fixed level 0 bug! This only affected a few servers, but for those few it was game breaking. Sorry about that, I still don't know what caused it, but now I know for sure that they can't exist in the game. (I do know it was a really obscure plugin incompatibility though)
- Fixed bug that caused drop chance based on level to scale incorrectly, resulting in drop rates much higher than configured
- Fixed bug where stacked mobs from mob spawners would not drop XP
- Fixed bug where disabling aggressive mob stacking could cause issues related to power and visual effect assignment
- Fixed dividing by zero error when disabling aspects of passive mobs
- Plugin no longer despawn aggressive non-elite mobs that spawn naturally when a chunk unloads, allowing other plugins to keep those mobs alive for whatever reason (or allowing mobs with nametags to stay alive through chunk unloads)