2.0.0 - Loot GUI, Permission-based scoreboards, reflection, bug fixes, performance improvements
This is a major update. In order to avoid asking people to keep deleting their old config files, I've made changes so future updates should introduce new options without breaking old configs.
This will hopefully be the last update that requires you to delete old config files.
- There are now 3 config files, one for regular settings, one for loot and one for toggling individual powers
- Since someone asked me to do so, added a scoreboard system to display mob health and active mob powers. To see the scoreboard, just add the permission elitemobs.scoreboard
- Added a chest menu for checking what loot you have in loot.yml . No dependencies. Can filter by item rank. Item rank is calculated based on potion effects, enchantments and base value of items (combat-wise, doesn't really take into account economical items) will become an important thing from here on out. To check this menu, do /elitemobs getloot
- Added two minor powers: Tank and Berserker. Tank has twice the health and half the damage, Berserker has twice the damage and half the health.
- Changed the default loot sword to be something less powerful (really it's just a signature at this point)
- Optimized the code a bit in various ways
- Fixed outstanding health bug by simplifying health attribution
- Fixed passive mobs dropping loot when the damage event is cancelled by other plugins (such as worldguard)
- Made it so killing a passive elite mob makes two regular passive mobs spawn in their location instead of giving players a couple of mob spawning eggs (passive mobs merge it would be hard to make a farm when you can't breed the animals)
- Fixed bug where under some specific conditions passive mobs could merge with regular mobs
- Other bug fixes, too much stuff to remember or type out.