New condition system:
- Effects and Advanced Effects require all conditions to be met to activate
- Potion Effects do not require conditions to be met
A full list of conditions can be found here:
https://ecoarmor.willfp.com/effects/a-list-of-conditions
- Recoded entire effect system
- Recoded entire tier system to no longer simply use the names of the tiers as strings on the backend
- Refactored many things around
- Added tier options to /eagive
- Fixed shard recipes
- Young armor now requires 50% health or more to activate
- Fixed update checker
- Cleaned up and optimised many areas of the code, effects in general should be a lot faster and all external config accessors have been removed
Configs from 2.0.0 should work out of the box