This new updates has some changes about how damage/defense works.
This new version tweaks the defense system to simulate vanilla behavior, using a new stat for Armor Toughness! You might see a little change in how defense scales now.
(For 100% vanilla behavior, your protection scale factors in defenses.yml must be 0.8).
We also have plans in the near future to allow customization on how damage calculations works. So you can choose this new system, the classic one, or really any equation you want.
-Cleanup bonus stats lore
-Fix stat retrocompatibility
-Optimize imports
-Add %BASE_NAME% placeholder in itemgen
-Add armor toughness stat
-Make defenses scale like in vanilla
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Account for entity armor, not just the one in items