- Added a new command:
/d tile count= x= y= z=
This command is similar to /d clone, except that it will clone a set number of times, with each time moving the center of the clone by the amount specified in x, y, and z. This makes it easy to make many clones of the same display, all ordered in a line. You can use /d tile twice to make a grid, and 3 times to make a cube. This command requires permission
dexterity.command.tile
- Added a function
clone(DexterityDisplay d) to the API. This function does the same as /d clone. Note that you must move the new clone somewhere, otherwise it will superimpose the existing display.
This update adds the following to the default language file:
Code (Text):
must-enter-value: "&4Error: &cMissing required value '%value%'!"
tile-success: "&^Successfully tiled %loclabel%&^!"