- If you do /d item while holding an item that is already assigned a schematic, it will send an error if there are still displays in the world tied to that item's schematic, protecting admins from accidentally deleting a schematic that is still being used.
- Fixed a bug pertaining to placing a schematic item (obtained with /d item) on an upper slab or trap door.
- Added a debug command: /d debug:item. While holding a schematic item, it will send the name of the Dexterity schematic tied to that item if there is one.