Bugfixes: /token remove, drop chances and /token reload
With this update, I have addressed a handful of bugs and/or oversights on my part:
Addressed an issue where the /token remove command could remove more tokens than were in the player's balance. The sender will now receive a message (see messages.yml) when they try to use the remove command to do just this.
Improved the drop chance implementation that I had built out in version 1.0.0. Now, the 'dropChance' property in the drops.yml file will convert the value directly into the drop chance % (For example, 5.0 = 5% drop chance). This should make the drop chance mechanic easier to understand and allow for any sort of percentage chance for each mob.
Updated the /token messages to include the /token reload command, as well as adding /token reload to the Tab Completer logic.