Added a firework death message option.
 
 Config version updated to 33!
 
Regenerate your configuration files where possible. 
 
If you don't want to regenerate, here's a change list:
 - All instances of %weapon_name% in default death messages were changed to %weapon%.
 - All "...was finished off..." default death messages were removed.
 - Added FallKillWeapon, FallFinishKill, FallFinishKillWeapon death message settings below the FallKill one. (
these messages are not implemented yet)
 
 
 
  Code (Text):
 
 
 
      FallKill:
  
       ...
  
     FallKillWeapon:
  
       - "%plrtag% was doomed to fall by %killer% using [%weapon%&f]"
  
     FallFinishKill:
  
       - "%plrtag% fell too far and was finished by %killer%"
  
     FallFinishKillWeapon:
  
       - "%plrtag% fell too far and was finished by %killer% using [%weapon%&f]"
  
     FallExplosionKill: # FallKill caused by entity explosion
  
       ...
 
 
 - Added a Firework death message setting above the Elytra one.
 
 
 
  Code (Text):
 
 
 
      FallVineKill:
  
       ...
  
     Firework:
  
       - "%plrtag% went off with a bang"
  
     Elytra:
  
       ...
 
 
 - The default EnderDragonBreath message was changed from "%plrtag% was killed by Ender Dragon using magic" to "%plrtag% roasted in dragon breath" to reflect intended vanilla message.