This update contains config.yml changes. Please see all the changes here or down below.
If you found a bug - please let me know through GitHub Issues or plugin's Discussion thread - help me help you
I want to know if you guys still want to have Depth Temperature feature in DC2. There's plenty of plugins with better temperature mechanics like
Caliditas, and DC2 is like
"i wanna give this player a temperature debuff just why not".
FIXED
- Config version detection should work fine now.
- EffectTags for
1.12-1.13 was changed for a bit. If you had some spawned DC2 monsters(not on 1.14+) - unfortunately they will probably become ordinary mobs. I'm still searching for a better and more efficient way to detect DC2 mobs on legacy versions.
- Size of the jar file is now lower - removed some useless files from it.
ADDED
- Added a new tick level - PLAYER. 1 execution per 800 vanilla ticks(40 seconds). Works for Ambient Sounds and Depth Temperature.
- Config version is now splitted from plugin version with
; instead of
-.
- A new option to disable sound and effect from Cave-Ins.
CONFIG
Code (Text):
caverns:
ins:
blast-effect: true
blast-sound: true
ambient:
chance: 6.35
temperature:
chance: 40