BETA, If you have a problem with this version, downgrade for the previous version pls.
What's new ?
Before all events of activators were registered even if you didn't use them. That is not very good for servers that have a large amount of players. It means that every time a player active an event, all his inventory was checked to see if he had an ExecutableItem.
Now it uses only what you need ! and you will be able to check what is activated and what isn't by executing the command
/ei checkevents.
So for example on a large server that just has EIs with LEFT_CLICK activator and with detailedSlots on main hand only.
-> the only thing listening will be the LEFT_CLICK event and only the slot of the main hand will be read.
So only use the activators and the slots that you need, if you want good performance
New activator PLAYER_WALK (I dont recommand to use it on large server)
+ It supports all materials of 1.18
New EI removes well the HEX color of leather armor in the lore for the 1.18
Fix an issue to the block conditions : ifPlayerMustBeOnTheBlock
Fix the visualItem setting during the edition of custom projectiles can now be written in lower case.
Fix, the material LINGERING_POTION can now be used correctly to create custom projectiles
Fix the custom block command SETEXECUTABLEBLOCK {id} {x} {y} {z} {world} {replace true or false} [ownerUUID]
New entity condition, ifOnFire: true/false ->if true the entity must be on fire, if notthe activator wouldnt be activated
New the command /ei clear now clears the cooldowns. So now it clears delayed commands, actionbars, and cooldowns.
Good dev, if you have problem or suggestion join my discord !