Fix issue with nullPointerException in activator section
 
 
New custom player command CUSTOMDASH1 {x} {y} {z}
 
 EDIT the custom player command TELEPORTONCURSOR has new parameter 
{acceptAir}:boolean , if the player target the void (air) it will be tp, be carefull he can take damages (default false) 
 
 
 
 
  Code (Text):
 
 
 
  TELEPORTONCURSOR {range} {acceptAir}
 
 
 
PREMIUM EDIT activator PLAYER_FISH becomes PLAYER_FISH_FISH
 
 
PREMIUM 
New Activator PLAYER_FISH_BLOCK, PLAYER_FISH_ENTITY, PLAYER_FISH_PLAYER
 
With this activator you can create a grappling hook: 
https://pastebin.com/FRBZwDPB
 
 
PREMIUM 
New activator PLAYER_FERTILIZE_BLOCK
 
With this activator you can create infinite bone_meal : 
https://pastebin.com/Rzkkfc16
 
 
PREMIUM 
New 
the option detailedBlocks is now compatible with States of the block example if you want that the activator will be only activ when your player click on activ furnace (with fire) you can set FURNACE[LIT=TRUE]
 
 
 Good dev, if you have problem or suggestion join my discord !
  
 ![[IMG]](/proxy/image?url=https%3A%2F%2Fi.imgur.com%2FjbMwAnJ.jpg)